You're not gonna gain any money from what it makes BUT you will be able to place them wherever you want, making your infrastructure headaches go away while increasing your profits. The game presents you with the ability to open your own resource-producing factories. In OpenTTD when you've acquired a nice chunk of change, let's say your first 1.000.000$. Explore new opportunities when you're READY Try to learn as much as possible at work in those 8 hours before looking at learning outside of it. I've seen far too many examples of people losing entire nights of their weeks focusing on improving their skills while wasting time in their regular 9 to 5 job. What I'm trying to say is you have a limited amount of time to spend on your career, the more efficiently you use it the better. After 1 year, the FE dev will be the best at handling FE task and the same with the BE dev for BE tasks, yet the Stack Developer while not having the same expertise in one area or the other, will know more BE than the FE dev and more FE than the BE dev. You can either focus all of those 50 hours on becoming a Front-End or Back-End developer or you can split it and spend 25 hours on FE items and 25 hours on BE items making you a Stack developer. Each week you work 40 hours and spend an extra 10 learning in your free time. Let's say you're a developer at the begging of your journey. But it mostly revolves around time and how efficiently we're using it. In real-life things can be a bit more abstract than a simple formula. So the formula looks something like this profit = income - (infrastructure + vehicles + maintenance). In the game, you're going to generate a profit each time you assemble a transportation route that generates more money than it takes to maintain. So if your desire is to grow that amount you're going to want to make the most of them. Regardless of how many resources you have at one time, they will always be limited. The further you play into the game, and assuming you're doing a good job, the more money you're going to generate and open new opportunities for yourself. Initially, you start out with about 200.000$ in debt to the bank and have to pay it back with the previously mentioned profits you're going to make. So what I'm suggesting isn't to focus on the next 5 years or the next week but a middle ground where we decide which skills we're going to tackle and improve on in the next 3/6/9/12 months that most suit our needs in terms of advantages and disadvantages. If 2020 taught us something is that our plans and way of life can change drastically in a short amount of time. Some might go heavy on the technical skills which branch out further into different specialties, same with soft skills. And lastly but not least, planes can go anywhere you have an airport, they don't need water, roads or train tracks BUT they also leave a big gap in your bank account every time one is purchased(oh, and they break surprisingly easy, guess they want to mimic all the time people spend in airports waiting for their delayed flights).Īs you can probably tell already where I'm going with this, a career can be built across many skills, each with its own strengths and weaknesses. Boats obviously are limited to rivers, lakes, and oceans. Trains require train tracks and complex signals if you want to be efficient with your money or are required to save space. Cars are cheap, quick to deploy, have most roads already available, and can handle any type of resource you throw at them, yet the profit they generate per car is the lowest in the game. Plan out the road/railway/river/air highway aheadĪutomobiles, trains, boats, or airplanes? Which one will you start with and which one will you pursue in the long term for your transportation empire? Each one brings a different flavor to the table. each time I'd put it down and come back to it after a couple of years there would be new and interesting features to explore. It's part of my top 5 games of all time due to the fact that I've spent countless hours playing it throughout my life and it never gets old. Be it by land, sea, or air your responsibility is to start generating a profit by bringing resources from point A to point B as quickly and efficiently as you can. In it, you take the role of a business owner ready to build his transportation-driven commercial empire. Open Transport Tycoon Deluxe, commonly known as OpenTTD, is an open-source remake and expansion of the 1994 Chris Sawyer video game Transport Tycoon deluxe.
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